This ruling brings DDAL play back from the brink of unplayability and good on Alan Patrick for such level headed guidance. Laying eyes on such magic items doesn’t make it yours to buy. DDAL players can’t expect to Ariana Grande “7 rings” (I see it, I like it, I want it, I got it…) every magic item for an unlock. Magic items are unlocked in an encounter through combat, trickery, theft, magic, or role playing to acquire the item. Simply seeing or handling the magic item is not enough. I love the key aspect of Alan Patrick’s argument: ‘take significant ownership’. Alan Patrick, Senior DDAL Admin, clarified the confusion in a ruling on DDAL on Facebook back in October 2018: There has been a ruling from a highly placed administrator in Dungeons and Dragons Adventurers League. There must be someone who can rule on such shenanigans and bring DDAL play back from the brink… Hardly a realistic, DDAL legal, or exciting encounter! I won’t even get into DDAL rules lawyers who have played the same encounter (with another character and DM) demanding recompense for be cheated of Jarlaxle’s unlocks. All of a sudden DMs would strip Jarlaxle down to just wearing leather armour and a floppy hat. DDAL Dungeon Masters (DMs) cringe at such a thought. Such an encounter to some RAW DDAL players constitutes an opportunity to unlock all of Jarlaxle’s powerful magic items. Magic items supplement and accentuate his flamboyant and confident manner. Imagine playing DDAL’s Season 8 Waterdeep: Dragon Heist’s (W:DH) and encountering the famous drow rogue, Jarlaxle Baenre. Rules As Written (RAW), this could be problematic… Jarlaxle Baenre. For instance, when a magic item is specifically mentioned in an encounter it becomes available for the characters to unlock (and allow them to use TCPs to buy the magic item if they so choose). Reading the above guidance from DDAL’s DMG version 8.2, ‘in some fashion’ leaves it open to interpretation and sometimes even abuse. The idea is to make magic items valued, evenly distribute magical treasure, and provide play balance among DDAL players. Then they can use TCPs to ‘buy’ eligible ‘unlocked’ magic items they have found during adventures in DDAL play. PCs must ‘unlock’ magic items encountered in the adventure. Magic items are carefully managed in D&D league play. For play balance DDAL players can’t just keep magic items they find in adventures. To more fully understand the question I’ll back up a bit. “When do Player Characters (PCs) in DDAL unlock magic items that they can record on their DDAL Adventure Logsheet which then be bought with Treasure Checkpoints (TCPs)?” It’s one of those questions in Dungeons and Dragon’s (D&D) organized play, D&D Adventurers League (DDAL) that everyone has an answer for but few of them are completely right: Does seeing a magic item make it available for an unlock? Artwork by Wizards of the Coast.
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