![]() I want the feeling that the road is trying to throw me into the trees/rocks/ditches for the entire stage, like I have with Richard Burns Rally, and the WRC series. I can usually hold the throttle and steer for most of the race because the roads are too wide and smooth.Įven most of the switchbacks have huge overruns available. The hazards just aren't as perilous as they are in other games. That "safe" feeling you have with Horizon is how I usually feel, while playing the DiRT series. I'm interested in whether anyone else thinks that maybe openworld might not necessarily be the best format for rally races and that the "hard edge" with ditches/trees/rocks actually makes for a better rally course. This means you can often take corners at great speed knowing that the consequence will be a short dirt trip rather than smashing into a tree - which of course can happen ocassionally, but happens infrequently enough for you to often take the gamble, and the precision of your driving and the people you are racing suffers as a result. Because often there is much less edge to the road, just a transition to a different type of terrain which may slow you down, but won't necessarily stop you dead. Stuff that when you hit it, it brings you to a grinding halt, and for example when you go off the road surface and put one set of wheels on the grass and one of the tarmac there is definitely a panic point where the handling goes crazy and you know you have but a short time to rectify stuff before all hell breaks loose. In Dirt 3 because it is not open world, the borders to the roads are often "hard" by this I mean things like ditches, trees, brick walls, that sort of stuff. And I came to the conclusion that it is the lack of borders to the roads. I spent a bit of time thinking about why this is. ![]() But although it has "nominal" rally events the look and feel of those events is very different from Dirt 3. ![]() Well finally took the plunge and bought an Xbox - and probably not too surprisingly bought Forza Horizon 2.
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